A lot has changed in Minecraft 1.14 when it comes to Villagers. O.k. pretty much everything has! We wanted to give you a quick overview of all the changes at a glance, so you can get upto speed immediately. Lets dig in.
Villager Trading Basics
First up, the whole trading interface has been refreshed. When you first interact with a Villager you will see something like the following:
On the left are the two available trades you can make. As you make these trades you will see the green bar start to build up. Once the green bar is full, the Villager will level up. In total all Villagers have five levels as follows:
Each time a Villager levels up, two new trades are unlocked from a list of preset/random options. Once the Villager reaches the Master level, there are no more trades to unlock. The final trading screen will look something like this:
Three new Villagers have been added to the game, making the complete list as follows:
- Wandering Trader
One of the cool new changes to the games is that the Villagers have unique skins based on their profession. These skins also can update based on the Biome too. Side note: the Villagers skin won’t change if you move them between Biomes; that means one tough challenge to complete would be to collect a Villager and their unique profession from every biome in the game! In total there are seven different biome variants for Villagers: Desert, Jungle, Plains, Savanna, Snowy Tundra / Snowy Taiga, Swamp, Taiga
Most of the above Villager professions are obvious and similar to previous versions, but you might have spotted the Unemployed and Wandering variants! Unemployed Villagers are just that – Villagers with no profession and as a result, no trades. When they move close to a workstation they will update to the related profession in just a couple of seconds. You’ll be able to spot the unemployed Villagers by their plain brown coats, just like Farmers in past versions.
This new mechanic lends itself to some possible new interesting Villager breeder designs. Newly spawned Unemployed Villagers could be funneled into a system that moves them close the workstation of the player choice. Want a Librarian? Just move the Villager close to a Lectern and hey presto! No more sifting through 100s and 100s of Villagers just to whittle down to a handful or Librarians.
What’s a workstation though? These are blocks related to the specific profession, such as a Blast Furnace for an Armorer or Lectern for Librarian. See the list below for all the workstations.
Sadly Nitwits – those guys with the green coats – remain a thing. I can only assume these were added to the game to slow down the efficacy of Village breeder designs, they certainly don’t add anything to the game!
Minecraft 1.14 Villager Trades And Workstations
As ever you can find the most detailed info over at the Minecraft Wiki, which includes data on specific trade values, levels and XP. This chart offers a great at a glance view of everything. If you’re looking for the most dramatic changes – here are the headline trade updates to Villagers in 1.14:
- Now accepts buckets of lava as a possible trade
- Can now offer diamond boots, leggings, chest plate and helmet at the top tiers
- Workstation: Blast Furnace
- Now accepts raw beef as trades
- Indeed Butchers will now accept beef, chicken, pork, rabbit, mutton, dried kelp and sweet berries
- Workstation: Smoker
- Now sells various banners
- Workstation: Cartography Table
- Now accepts Nether Wart
- Now accepts Glass Bottles
- Now accepts Scutes
- Workstation: Brewing Stand
- Now accepts Beets
- Workstation: Composter
- Now accepts Tropical Fish, Pufferfish and Oak Boats at the highest levels
- Workstation: Barrel
- Now accepts Sticks
- Workstation: Fletching Table
- Workstation: Cauldron
- Workstation: Lectern
- Will accept a range of stone materials including Stone, Andesite, Granite and Diorite
- Will now offer Quartz blocks at the highest level
- Workstation: Stonecutter
- Workstation: Loom
- Workstation: Smithing Table
- Workstation: Grindstone
Villager Workstation And Trading Mechanics
If you’re building a Villager breeder/storage/trading setup a lot has changed in 1.14, here are the main points you will need to consider:
- An unemployed Villager will take on a profession if it finds an unused Workstation within 48 blocks of its location. The Villager doesn’t need to have a line of site to the Workstation; the Villager will choose the Workstation randomly as well, it won’t select the nearest Workstation.
- This means you can’t move unemployed Villagers into trading cells and have them auto connect a Workstation in the cell. You will need to have Villagers take on a profession in a central room before moving them to a trading cell.
- Villagers also then need physical access to the same Workstation. If they cannot access the Workstation that gave them their profession, they will not restock their locked trades.
- Locked trades will unlock on a daily basis IF the Villager can access their Workstation.
- If you destroy the Workstation the link between it and the Villager is broken, and you risk a new Villager connecting instead (if any unemployed Villagers are nearby).
All of these changes means creating an efficient Villager trading and storage system is much more complex than 1.13 and earlier. In creating a Villager storage and trading setup you need to be incredibly deliberate and careful. My approach to these new concepts is as follows:
- Have a Villager breeder system funnel new Villagers at least 64 blocks away from the breeder.
- New Villagers should be held temporary holding area, large enough to hold quite a few, and large enough to be able to operate.
- Don’t place any Workstations yet and make sure none are remotely close to your overall storage area
- Create your cell/storage system, and make sure it has room for the Workstation you intend to place.
- When ready, place the Workstation in the cell and see which unemployed Villager in the temporary holding area takes on the profession.
- Move this Villager to the cell with the Workstation.
- Unlock all the trades with the Villager and decide if you want to keep them or kill them.
- If the latter, be aware that when you kill them, one of the unemployed Villagers in the temporary holding will likely auto connect to the now unused Workstation.
- Once you’re happy with the Villager/trades, don’t destroy their Workstation or you will permanently lose the ability to unlock their trades
This new Villager can be found randomly in the world, not in a Village as such. In single player only one will spawn at a given time. The Wandering Trader will spawn within 48 blocks of the player at the start of the game. Every day there’s a small chance a new Wandering Trader will spawn – once the previous trader has despawned.
The Wandering Trader does not buy any items from the player; instead they will offer a range of biome specific trades, from a random biome. For example, if you really need Red Sand and can’t find a Mesa – you still might be in luck. The Wandering Trader has six trades to unlock in total. Once the trades are used up they cannot to unlocked again. Time to find a new trader!
The full list of items the Wandering Trader might offer are as follows, the further down the list, the more expensive:
- Sugar Cane
- Blue Orchid
- Azure Bluet
- Oxeye Daisy
- Lily of the Valley
- Wheat Seeds
- Beetroot Seeds
- Pumpkin Seeds
- Melon Seeds
- Brown Mushroom
- Red Mushroom
- Lily Pad
- Red Sand
- Large Fern
- Rose Bush
- Sea Pickle
- Coral Blocks
- Packed Ice
- Nautilus Shell
- Pufferfish Bucket
- Tropical Fish Bucket
- Blue Ice